The quicksave is also only available in the English release, and is not available in the higher difficulty settings. That’s not strategy, that’s just frustrating. The problem is, it ends up coming to the point where the standard procedure to winning a battle is constantly quick saving and hoping you did everything to a tee. This allows you to take some chances and give you another shot if something doesn’t go your way. As a result of this difficulty spike, this is the first game since Seisen no Keifu that allows you to permanently save your game in the middle of battle, without being overwritten when you reload it. On top of this, the Laguz units have been nerfed to the extreme. Worse yet, it’s difficult for all the wrong reasons, because the units you control themselves have extremely poor stats in comparison to the forces they must fight. Most will storm into the intro map expecting nothing, only to find that their units can’t take any punishment and can deal very little damage. The Easy mode isn’t too overwhelming, but the Normal mode is absolutely punishing. Radiant Dawn caters to the hardcore Fire Emblem crowd by cranking up the difficulty right at the beginning. The fact that it’s a sequel to the GameCube game may make it difficult for newcomers to jump in (even though the connections don’t really begin until the second chapter), and there are more reasons why Fire Emblem rookies should steer clear. The utter destruction of support conversations that helped develop characters in the last game just pours more salt on the wound. It makes sense – there are over seventy playable characters, which is obviously a huge number – but it still feels too brief. Here, characters are introduced, given a few lines about their lives or inner conflicts, then forgotten completely. Though Fire Emblem never has been a series known well for its plotlines, things seem especially thin here, which is sad, seeing as how much of the cast of the previous entry was very charming and fleshened out. There’s probably more to him than meets the eye.Īs one can guess, with an expansive number of events to cover, the development of a majority of the cast gets skipped over. Though seemingly loyal to the Senators, he often has a far more effective and personal way of handling things. Grand Commander of the Begnion Army, he is tasked with driving the Laguz from Begnion’s territory.
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